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Aurore
A Switch-like interface for your app, on every screen
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#include <functional>#include <string>#include <aurore/core/audio.hpp>#include <aurore/core/input.hpp>Go to the source code of this file.
Classes | |
| struct | aurore::AuroreKeyCombination |
| class | aurore::AuroreKeyState |
| class | aurore::Action |
| class | aurore::KeyboardAction |
| class | aurore::GamepadAction |
Namespaces | |
| namespace | aurore |
Macros | |
| #define | ACTION_NONE -1 |
Typedefs | |
| typedef std::function< bool(View *)> | aurore::ActionListener |
| typedef int | aurore::ActionIdentifier |
| typedef int | aurore::AuroreKeyCode |
Enumerations | |
| enum | aurore::ActionType { aurore::ACTION_GAMEPAD , aurore::ACTION_KEYBOARD , aurore::ACTION_COUNT } |
| #define ACTION_NONE -1 |