#include <aurore/core/actions.hpp>
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| | GamepadAction (const ControllerButton button, const ActionIdentifier identifier, const std::string &hintText, const bool available, const bool hidden, const bool allowRepeating, const Sound sound, const ActionListener &actionListener) |
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| | Action (const int button, const ActionIdentifier identifier, const std::string &hintText, const bool available, const bool hidden, const bool allowRepeating, const Sound sound, const ActionListener &actionListener) |
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| virtual | ~Action ()=default |
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| virtual bool | operator== (const ControllerButton other) const |
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| virtual bool | operator== (const AuroreKeyCode other) const |
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| ActionIdentifier | getIdentifier () const |
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| ActionType | getType () const |
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| int | getButton () const |
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| std::string | getHintText () const |
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| void | setHintText (const std::string &hintText) |
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| bool | isAvailable () const |
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| void | setAvailable (const bool isAvailable) |
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| bool | isHidden () const |
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| void | setHidden (const bool hidden) |
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| bool | isAllowRepeating () const |
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| Sound | getSound () const |
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| ActionListener | getActionListener () const |
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◆ GamepadAction()
| aurore::GamepadAction::GamepadAction |
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const ControllerButton |
button, |
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const ActionIdentifier |
identifier, |
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const std::string & |
hintText, |
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const bool |
available, |
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const bool |
hidden, |
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const bool |
allowRepeating, |
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const Sound |
sound, |
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const ActionListener & |
actionListener |
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) |
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inline |
The documentation for this class was generated from the following file: