51 void draw(NVGcontext* vg,
float x,
float y,
float width,
float height,
Style style,
FrameContext* ctx)
override;
59 void setPadding(
float top,
float right,
float bottom,
float left)
override;
Definition animation.hpp:42
Generic FlexBox layout.
Definition box.hpp:74
CallbacksList::iterator Subscription
Definition event.hpp:45
Definition frame_context.hpp:30
Definition rectangle.hpp:28
Simple wrapper around StyleValues for the array operator.
Definition style.hpp:115
Definition actions.hpp:25
ScrollingBehavior
How a ScrollingFrame follows the focus.
Definition scrolling_frame.hpp:31
@ CENTERED
The focused view is always in the center, inputs always change focus and scroll immediately.
FocusDirection
Focus direction when navigating.
Definition view.hpp:96
Sound
Definition audio.hpp:23
retro_time_t Time
Definition time.hpp:31
Definition geometry.hpp:70