Environment variables

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Every environment variable Aurore reads, in one place. None is needed: each one turns on a debugging aid, overrides what the system says, or steers the tests. They are read on the desktop (Windows, macOS, Linux) unless the table says otherwise; the consoles have no environment to set.

A flag is on when it is set to anything but 0 (Cadran's: 1, true or yes).

The library

Variable Read by Effect
AURORE_INSPECTOR Application::init() 1 turns the inspector on (F12, or L3 + R3), 0 off, even in a build made with -DAURORE_INSPECTOR=ON
AURORE_HOT_RELOAD Application::init() 1 turns hot reload on; a folder ($PWD/resources) also reads the XML from there instead of the copy next to the program. Not on the consoles
AURORE_PROFILE Profiler 1 measures every frame and logs averages every 120 frames (testing.md). Not on the Switch nor in a browser
AURORE_REDRAW_DEBUG Application::init() 1 checks redraw on demand: each frame it skips is drawn anyway and compared, a difference logged as a warning (Application::setRedrawDebug, OpenGL only). Not on the Switch nor in a browser
AURORE_RESOURCES_DIR libromfs With the resources built in (-DAURORE_LIBROMFS=ON): a folder laid out like resources/ whose files are read before the built-in ones, so changed XML, pictures or translations need only a restart
AURORE_THEME (older name AURORE_THEME) the desktop platform DARK starts in the dark variant, anything else in the light one, instead of the system's mode. With Cadran on, the preferences' theme (ui::Prefs::theme, dark by default) is applied over it: the demo maps AURORE_THEME=LIGHT onto them. AURORE_THEME wins when both are set
AURORE_LANG (older name AURORE_LANG) the desktop platform The language, when the app did not set Platform::APP_LOCALE_DEFAULT: a name as Aurore spells it (fr, zh-Hant, es-419) or as a system does (fr_FR.UTF-8). It wins over the system's language under GLFW and SDL alike; AURORE_LANG wins when both are set
LANGUAGE, LC_ALL, LC_MESSAGES, LANG the GLFW platform, on Linux The system's language, the first one set (and not C or POSIX); in LANGUAGE, the first of a list (fr:en). Not read when AURORE_LANG is set. (Windows: the display language and its region; macOS: the first preferred language)
SteamDeck the desktop platform, on Linux Set by Steam on a Steam Deck: the screen's brightness through the Deck's backlight, links opened and the keyboard shown through Steam (GLFW)
systemroot the desktop fonts, on Windows Where Windows' fonts are (C:\Windows\Fonts), for Chinese, Japanese and Korean

The debugging aids above (AURORE_INSPECTOR, AURORE_HOT_RELOAD, AURORE_PROFILE, AURORE_REDRAW_DEBUG) are read only in a build made with AURORE_DEV_TOOLS. It is AUTO by default: on, except in Release and MinSizeRel builds, where these variables do nothing. -DAURORE_DEV_TOOLS=ON reads them in a release build too (a simulator built in Release), OFF in none (hot reload). Their functions (Application::setInspectorEnabled, setHotReload, Profiler::setEnabled, setRedrawDebug) work in every build.

Cadran

Cadran's flags help tests and screenshots of an app. They are read through ui::env_flag("NAME"), which reads AURORE_NAME in a build with AURORE_DEV_TOOLS (above: not a Release one, by default); an app that sets ui::hooks::get().env_flag answers them itself in every build (its own variables, a test's settings). On the Switch they are all off.

Variable Effect
AURORE_STILL_FOCUS The focus glow and every movement held still (Application::getReduceMotion() is then true)
AURORE_CADRAN_NOGLOW No background glow on the screens
AURORE_FOCUS_LOG Each focused line logged by its title
AURORE_CUT_TEXT Every label cut short ("…") written to cut_text.txt
AURORE_DOCKED The console on its dock: larger text when the text size is "auto"
AURORE_BATTERY The console in hand, on battery: the lighter effects when they are "auto"

The test harness

Read by the test harness (-DAURORE_BUILD_TESTS=ON) and the demo's tests.

Variable Effect
AURORE_TEST_REFERENCES The folder of the reference screenshots, when the test's options name none (default references)
AURORE_TEST_OUTPUT The folder the screenshots and their differences are written to (default test-output)
AURORE_TEST_UPDATE 1 writes every reference again from the screenshots taken, to commit after looking at them
CI Set (as on GitHub Actions): a missing reference fails instead of being written
AURORE_HEADLESS_GLFW 1 draws in a hidden GLFW window instead of EGL's surfaceless context (needs a display)
AURORE_DECOR_SHOTS tests/demo_tests.cpp only: a folder where the case of the theme decorations saves a picture of each kind of particles

Names

Every variable starts with AURORE_. AURORE_RESOURCES_DIR belongs to the bundled libromfs; the CMake variable AURORE_RESOURCES_ROOT, the folder that holds resources/ on a desktop, is another thing. The build options are AURORE_ too, see platforms.md: those are set when building, not in the environment.

borealis' names are still read, deprecated, after the new one: BRLS_<name>, then BOREALIS_<name> (BRLS_LANG, BOREALIS_THEME, BRLS_INSPECTOR…); the log says once which one was used and its new name (migrating-from-borealis.md).

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