|
Aurore
A Switch-like interface for your app, on every screen
|
#include <nanovg.h>#include <cstdint>#include <string>Go to the source code of this file.
Classes | |
| struct | aurore::StyleValue |
Namespaces | |
| namespace | aurore |
Enumerations | |
| enum class | aurore::StyleState : uint8_t { aurore::HOVER = 1 << 0 , aurore::FOCUS = 1 << 1 , aurore::PRESSED = 1 << 2 , aurore::DISABLED = 1 << 3 } |
| enum class | aurore::AccessibilityRole : uint8_t { aurore::NONE , aurore::BUTTON , aurore::LABEL , aurore::HEADER , aurore::IMAGE , aurore::CELL , aurore::TOGGLE , aurore::SLIDER , aurore::TEXT_FIELD , aurore::TAB , aurore::LIST , aurore::DIALOG } |
Functions | |
| std::string | aurore::accessibilityRoleName (AccessibilityRole role) |
| std::string | aurore::accessibilityRoleWord (AccessibilityRole role) |
| std::string | aurore::accessibilityStateWord (const std::string &state) |
| std::string | aurore::accessibilityPercent (float fraction) |