Aurore
A Switch-like interface for your app, on every screen
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aurore::InputManager Member List
This is the complete list of members for
aurore::InputManager
, including all inherited members.
computeMouseState
(RawMouseState currentTouch, MouseState lastFrameState)
aurore::InputManager
static
computeTouchState
(RawTouchState currentTouch, TouchState lastFrameState)
aurore::InputManager
static
drawCursor
(NVGcontext *vg)
aurore::InputManager
inline
virtual
getControllersConnectedCount
()=0
aurore::InputManager
pure virtual
getControllerSensorStateChanged
()
aurore::InputManager
inline
getKeyboardKeyState
(AuroreKeyboardScancode state)=0
aurore::InputManager
pure virtual
getKeyboardKeyStateChanged
()
aurore::InputManager
inline
getMouseCusorEntered
()
aurore::InputManager
inline
getMouseCusorOffsetChanged
()
aurore::InputManager
inline
getMouseScrollOffsetChanged
()
aurore::InputManager
inline
mapControllerState
(ControllerButton button)
aurore::InputManager
static
runloopStart
()
aurore::InputManager
inline
virtual
sendRumble
(unsigned short controller, unsigned short lowFreqMotor, unsigned short highFreqMotor)=0
aurore::InputManager
pure virtual
setPointerLock
(bool lock)
aurore::InputManager
inline
virtual
updateControllerState
(ControllerState *state, int controller)=0
aurore::InputManager
pure virtual
updateMouseStates
(RawMouseState *state)=0
aurore::InputManager
pure virtual
updateTouchStates
(std::vector< RawTouchState > *states)=0
aurore::InputManager
pure virtual
updateUnifiedControllerState
(ControllerState *state)=0
aurore::InputManager
pure virtual
~InputManager
()
aurore::InputManager
inline
virtual
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