Aurore
A Switch-like interface for your app, on every screen
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aurore::InputManager Member List

This is the complete list of members for aurore::InputManager, including all inherited members.

computeMouseState(RawMouseState currentTouch, MouseState lastFrameState)aurore::InputManagerstatic
computeTouchState(RawTouchState currentTouch, TouchState lastFrameState)aurore::InputManagerstatic
drawCursor(NVGcontext *vg)aurore::InputManagerinlinevirtual
getControllersConnectedCount()=0aurore::InputManagerpure virtual
getControllerSensorStateChanged()aurore::InputManagerinline
getKeyboardKeyState(AuroreKeyboardScancode state)=0aurore::InputManagerpure virtual
getKeyboardKeyStateChanged()aurore::InputManagerinline
getMouseCusorEntered()aurore::InputManagerinline
getMouseCusorOffsetChanged()aurore::InputManagerinline
getMouseScrollOffsetChanged()aurore::InputManagerinline
mapControllerState(ControllerButton button)aurore::InputManagerstatic
runloopStart()aurore::InputManagerinlinevirtual
sendRumble(unsigned short controller, unsigned short lowFreqMotor, unsigned short highFreqMotor)=0aurore::InputManagerpure virtual
setPointerLock(bool lock)aurore::InputManagerinlinevirtual
updateControllerState(ControllerState *state, int controller)=0aurore::InputManagerpure virtual
updateMouseStates(RawMouseState *state)=0aurore::InputManagerpure virtual
updateTouchStates(std::vector< RawTouchState > *states)=0aurore::InputManagerpure virtual
updateUnifiedControllerState(ControllerState *state)=0aurore::InputManagerpure virtual
~InputManager()aurore::InputManagerinlinevirtual