Aurore
A Switch-like interface for your app, on every screen
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aurore::HeadlessInputManager Member List

This is the complete list of members for aurore::HeadlessInputManager, including all inherited members.

computeMouseState(RawMouseState currentTouch, MouseState lastFrameState)aurore::InputManagerstatic
computeTouchState(RawTouchState currentTouch, TouchState lastFrameState)aurore::InputManagerstatic
drawCursor(NVGcontext *vg)aurore::InputManagerinlinevirtual
getControllersConnectedCount() overrideaurore::HeadlessInputManagerinlinevirtual
getControllerSensorStateChanged()aurore::InputManagerinline
getKeyboardKeyState(AuroreKeyboardScancode key) overrideaurore::HeadlessInputManagervirtual
getKeyboardKeyStateChanged()aurore::InputManagerinline
getMouseCusorEntered()aurore::InputManagerinline
getMouseCusorOffsetChanged()aurore::InputManagerinline
getMouseScrollOffsetChanged()aurore::InputManagerinline
mapControllerState(ControllerButton button)aurore::InputManagerstatic
runloopStart()aurore::InputManagerinlinevirtual
scroll(Point offset)aurore::HeadlessInputManager
sendRumble(unsigned short controller, unsigned short lowFreqMotor, unsigned short highFreqMotor) overrideaurore::HeadlessInputManagerinlinevirtual
setAxis(ControllerAxis axis, float value)aurore::HeadlessInputManager
setButton(ControllerButton button, bool pressed)aurore::HeadlessInputManager
setKey(AuroreKeyboardScancode key, bool pressed)aurore::HeadlessInputManager
setMouse(Point position, bool leftButton)aurore::HeadlessInputManager
setPointerLock(bool lock)aurore::InputManagerinlinevirtual
setTouch(int fingerId, bool pressed, Point position)aurore::HeadlessInputManager
updateControllerState(ControllerState *state, int controller) overrideaurore::HeadlessInputManagervirtual
updateMouseStates(RawMouseState *state) overrideaurore::HeadlessInputManagervirtual
updateTouchStates(std::vector< RawTouchState > *states) overrideaurore::HeadlessInputManagervirtual
updateUnifiedControllerState(ControllerState *state) overrideaurore::HeadlessInputManagervirtual
~InputManager()aurore::InputManagerinlinevirtual