Aurore
A Switch-like interface for your app, on every screen
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aurore::Activity Member List

This is the complete list of members for aurore::Activity, including all inherited members.

Activity()aurore::Activity
Activity(View *view)aurore::Activity
createContentView()aurore::Activityvirtual
getContentGeneration() constaurore::Activityinline
getContentView()aurore::Activity
getDefaultFocus()aurore::Activity
getModel(const std::string &name)aurore::Activity
getShowAnimationDuration(TransitionAnimation animation)aurore::Activityvirtual
getView(std::string id)aurore::Activity
hide(std::function< void(void)> cb, bool animate, float animationDuration)aurore::Activity
isHidden()aurore::Activity
isTranslucent()aurore::Activityvirtual
onContentAvailable()aurore::Activityinlinevirtual
onPause()aurore::Activityinlinevirtual
onResume()aurore::Activityinlinevirtual
onWindowSizeChanged()aurore::Activity
registerAction(const std::string &hintText, enum ControllerButton button, const ActionListener &actionListener, bool hidden=false, bool allowRepeating=false, enum Sound sound=SOUND_NONE)aurore::Activity
registerAction(AuroreKeyCombination key, const ActionListener &actionListener, bool allowRepeating=false)aurore::Activity
registerExitAction(enum ControllerButton button=aurore::BUTTON_START)aurore::Activity
registerModel(const std::string &name, DataModel *model)aurore::Activity
resizeToFitWindow()aurore::Activity
setAlpha(float alpha)aurore::Activity
setContentView(View *view)aurore::Activity
setInFadeAnimation(bool translucent)aurore::Activity
show(std::function< void(void)> cb, bool animate, float animationDuration)aurore::Activity
swapContentView(View *view)aurore::Activity
unregisterAction(ActionIdentifier identifier)aurore::Activity
unregisterModel(const std::string &name)aurore::Activity
willAppear(bool resetState=false)aurore::Activityvirtual
willDisappear(bool resetState=false)aurore::Activityvirtual
~Activity()aurore::Activityvirtual